General Information

This page outlines the three primary trait setups used on the Staff Weaver Build for Guild Wars 2. Open up each Trait variant to see where its effective and why.

Each variant shares the same Fire and Weaver traits

– Use this trait variation if you’re playing in Wing 1 and Wing 3 since you can’t apply Weakness to bosses in those wings.

These traits are used for Gorseval, Slothasor, Deimos, and Keep Construct. It is particularly strong on Keep Construct and Gorseval because you can make use of .

– Use this trait variation if the boss’ breakbar can’t be damaged, or it doesn’t get stunned when the breakbar is broken.

These traits are used for Vale Guardian, Gorseval, Slothasor, Samarog, and Deimos.

– Use this trait variation if someone else in your squad is giving you permanent vigor.

Weapon Skills
Staff – Fire Attunement
Staff – Water Attunement
Staff – Air Attunement
Staff – Earth Attunement
Utility Skills
Standard
Situational
Dual Skills
Main Setup
StaffBerserkerForce
Air
Wing 1 & 3 Setup
StaffBerserkerForce
Accuracy
Impact Setup
Use this setup on Keep Construct as Impact Sigil works on his burnphase.
StaffAssassin Force
Impact
BackAssassin
Stat Infusions4x Precise
FoodUtility
  • The rotation is very complex and depends on which cooldown is up. In general you want to use your and  during the double attunement to benefit from while filling the gaps as often as possible with and . Swap to Air when your is off cool down to use it and then go back to rotating between Fire and Earth.
  • The rotation is very complex and depends on which cooldown is up. In general you want to use your and  during the double attunement to benefit from while filling the gaps as often as possible with and . Swap to Air when your is off cool down to use it and then go back to rotating between Fire and Earth.

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