Condi Druid Tips and Boss Examples

General Information

Our final section of the guide list some additional tips for different boss fights including videos of us playing the Condi Druid against raid bosses. We will continue to add more videos to this section as they are made.

1. Boss Examples

Click on the + sign below to expand each section to view videos and descriptions for each boss listed.

Spirit Vale

Coordinate your with the other druid to hold all 3 seekers away from your group, 1 druid entangles a spawn of seekers each every phase.

Make sure to shatter your spirits ~12 seconds before the boss phases, so you can recast them in the split.

If you’re going to red guardian during the split, then start on shortbow and do your normal buffing rotation after quickdrawing . You should only use  and save your more important CC’s for the boss itself.

If you’re going to blue in the split then quickdraw your and then buff your allies straight away with  and then camp until Blue guardian dies, since you will be under high pressure while tanking both guardian’s auras in the split. If you get enough astral force back, then you can enter a second time for the green guardian, otherwise just use glyphs to keep people’s health sustained.

For the boss itself,  start on Tiger or jungle stalker and use it’s f2 to give fury or might (after the boon strip has occured). Do your normal rotation on the boss. For CC you can swap to Wyvern and use  if you’re in already.

You can also use  to immobilize multiple seekers at once, while also providing .

For the boss itself,  Start on  jungle stalker and use it’s f2 to give might (after the boon strip has occured). Do your normal rotation on the boss. For CC you can swap to Wyvern and use  if you’re in already.

Make sure to shatter your spirits ~12 seconds before the boss phases so that you can recast them in the split again.

During the split, try to keep up your rotation, and use your glyphs to maintain  and cure the weakness applied by the ghosts. If your group lets all the ghosts run to the middle then use  to immobilize all of them.

If Gorseval is about to enter his CC phase soon, then you can delay your slightly to provide heals against his retaliation damage. If the boss is going to phase soon then you should save your  for the split!

As a condition Druid, you are most likely going to be kiting Sabetha’s Flak Shot. It’s really important that you buff/heal your allies with  inbetween her flak shots. She will shoot them every ~8 seconds, so you have to be quite fast with buffing to be able to move out again so the flak doesn’t hit your group! Since astral force is quite hard to generate on Sabetha, You most likely won’t be able to enter each time you move into the group. I would recommend using  &  and then the next time you move in, use your glyphs , &  to maintain .

Try to stand as far west as possible when sappers are spawning to bait the green bomb for throwing allies up to cannons, this prevents people on the group from interrupting their dps rotations to throw someone up.

Try to be on shortbow as much as you can when you move out, since shortbow has stronger ranged damage than axe/torch. When Sabetha returns during the last phase, you may want to camp and heal using since it’s a quite high pressure part of the fight!

For pets, you can start on Red Moa for burst fury at the beginning, and then use jungle stalker as a might source for the rest of the fight. If you don’t trust your team’s CC on Knuckles, you can also use Wyvern instead of Red Moa.

Salvation Pass

1 druid should play Axe/Torch + Axe/Axe at Sloth, since it’s vital as a druid to pull the slublings into the cleave range of your group. The slublings spawn every 30 seconds starting from 6:30 on the enrage timer, so you should base your rotation around that, and try to be ready to pull with .

Make sure to buff your group, after his CC has finished, so you don’t waste any modifiers while he is immune to damage!

I would recommend using double CC pets at sloth, since fury will be covered by Condi PS warriors. You should use Wyvern & Pink Moa (or Black Moa if available) for every CC if possible. You can also use  &  while in avatar to give  for the next DPS phase while simultaneously CC’ing the boss.

If your chronomancers are not cleansing Sloth’s fear, then you can run instead of to stun break your subgroup every time.

You can run axe/axe to help pulling mobs with .

Condi druid at Mathias only works well in very experienced groups, where you also have a Magi’s druid dedicated to healing the team, while you provide  as well as some minor healing. Make sure you buff your team just before his shield is reflected, so you don’t waste any modifiers while he is immune to damage!

I would recommend using double CC pets at Matthias , since fury will be covered by Condi PS warriors. You should use Wyvern & Pink Moa (or Black Moa if available) as well as &  if you’re in at the time!

You should run to remove conditions from your allies, and take , & , traited with Nature Magic to provide protection and vigor for your group!

Stronghold of the Faithful

If you’re escorting Glenna, then take some immobilise skills for the wargs like  and . You can also run to instant cap the towers.

For phase 1 and 2 you can leave your spirits up without shattering them as long as you cast them as soon as the phase starts. For phase 3, you should shatter your spirits when KC jumps in the air so that they’re off cooldown again for the burn phase.

Coordinate your timings with the other druid for the burn phase, and cast when the burn phase begins, so that you can cast it a second time towards the end of the DPS phase.

Use Tiger for fury if you warriors are playing power, and have Wyvern for CC.

1 druid should play Axe/Torch + Axe/Axe on Xera since it’s really important to pull the mobs she spawns into cleave range of your group using .

You can also use  to pull an orb into the rifts at the beginning. On the platforms drop some glyphs for your subgroup and then range the shard from a button. You can also cast  here and instantly destroy it, so your team gets its damage buff on the shard.

For the boss itself,  Start on jungle stalker and use it’s F2 to give might, Do your normal rotation on the boss. For CC you can swap to Wyvern and use  if you’re in already. Try to pull the mobs as soon as possible and if needed, use  &  to keep them stunned/blinded. When the mobs spawn, you may want to camp a little longer than usual since the pressure on your group goes up by a lot when they are alive!

Bastion of the Penitent

Condi druid on Cairn only works while being supported by another healing druid in the group who will be kiting.

Run Nature Magic and take all 3 spirits (, & ), as protection uptime is very important for your group at Cairn.

If your subgroup is condition classes only, then you can run instead of and instead of . This is a big personal dps increase for you while only being a minor dps loss for condi classes that don’t majorly benefit from or .

I would recommend using double CC pets at Samarog , since fury will be covered by Condi PS warriors. You should use Wyvern & Pink Moa (or Black Moa if Available). During the split phase, you can use  on Guildhem to immobilize Rigorn, while providing .

If your subgroup is condition classes only, then you can run instead of and instead of for a significant damage increase.

For pets, 1 cc pet and jungle stalker is the best option.

Focus on burst heals when you’re teleported down at 10%, and when coming back from teleports at other parts of the fight.

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